AI Insights · Timothy · April 2024
Top 5 Shopping Games on iOS in Oceania Q1 2024
Discover the performance trends of the top shopping games on iOS in Oceania for the first quarter of 2024, including download, revenue, and active user metrics.
In Q1 2024, the top 5 shopping games on iOS in Oceania showed varying performance trends in downloads, revenue, and active user metrics. Here’s a detailed look at each game’s performance:
Cashier 3D Published by Rollic Games, this app had a fluctuating quarter. Weekly downloads began at 2.4K in early January, but dropped to as low as 21 in late February before recovering to 1.7K by the end of March. Revenue was minimal, peaking at $22 in the first week and ending the quarter with $10. Active users saw a decline from 6.3K at the beginning of the quarter to 2.6K in late February, but rebounded to 5.3K by the end of March.
My Mini Mart This game from Supersonic Studios Ltd showed consistent downloads, starting at 1.2K and ending at 625. Revenue followed a stable pattern, starting at $601 and fluctuating around the $400-$500 range throughout the quarter. Weekly active users started at 3.8K and gradually decreased to 2.3K by the end of March.
Triple Goods: 3D Match Game Published by Orange One Limited, this game saw a steady increase in downloads, starting at 229 in January and peaking at 1.5K in mid-March. Active users mirrored this trend, beginning at 488 and rising to 4.1K by the end of the quarter. However, no revenue data was reported for this period.
Hypermarket 3D Sunday.gg’s Hypermarket 3D experienced a significant rise in downloads, from 692 in early January to 1.9K in late March. Revenue was negligible, with only $6 reported in the last week of March. Active users increased from 5.3K to 7.9K throughout the quarter, indicating growing user engagement.
Idle Supermarket Tycoon - Shop Digital Things’ Idle Supermarket Tycoon - Shop had a stable download trend, starting at 1.1K and ending at 715. Revenue peaked at $805 in mid-January and maintained around $300-$400 towards the end of the quarter. Active users started at 3.1K, saw a slight decline to around 2.1K in February, and ended at 2.4K in late March.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.